Bilwis

Creature Codex (3pp)

Size
Medium
Type
elemental
Alignment
chaotic evil
AC
13
Hit Points
49 (11d8)
Speed
walk 0 ft., fly 40 ft.
Resistances
lightning, thunder
Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Auran
Challenge
1
Environment
farmland
STR
12
+1
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
13
+1
CHA
16
+3

Traits

Air Form

The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Whirlwind (Recharge 5-6)

Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.

recharge

D5

Other data

description