Bilwis
Creature Codex (3pp)
- Size
- Medium
- Type
- elemental
- Alignment
- chaotic evil
- AC
- 13
- Hit Points
- 49 (11d8)
- Speed
- walk 0 ft., fly 40 ft.
- Resistances
- lightning, thunder
- Immunities
- poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Auran
- Challenge
- 1
- Environment
- farmland
STR
12
+1
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
13
+1
CHA
16
+3
Traits
Air Form
The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Whirlwind (Recharge 5-6)
Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.
recharge
D5