Birdfolk Militia

Humblewood Campaign Setting p. 191 (Third Party)

Tamaño
Mediano
Tipo
humanoid (any birdfolk)
Alineamiento
cualquier alineamiento
CA
12 (studded leather)
Puntos de golpe
11 (2d8+2)
Velocidad
walk 30 ft.
Percepción pasiva
10
Idiomas
Birdfolk, can also understand Auran but can't speak it
Desafío
1/8
Linaje
Birdfolk
FUE
12
+1
DES
10
+0
CON
12
+1
INT
10
+0
SAB
10
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Glide

When falling at least 10 feet, the militia can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).

Acciones

Mace

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Otros datos

description

In smaller perches, where a guard force may be minimal or nonexistent, town security consists of a locally-organized militia. Anyone can enlist in these groups, provided they are upstanding citizens. They can be called upon by the Perch Guard to perform duties ranging from policing streets to supplementing military efforts.