Birdfolk Militia

Humblewood Campaign Setting p. 191 (Third Party)

Size
Medium
Type
humanoid (any birdfolk)
Alignment
any alignment
AC
12 (studded leather)
Hit Points
11 (2d8+2)
Speed
walk 30 ft.
Passive Perception
10
Languages
Birdfolk, can also understand Auran but can't speak it
Challenge
1/8
Lineage
Birdfolk
STR
12
+1
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+2

Glide

When falling at least 10 feet, the militia can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).

Actions

Mace

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Other data

description

In smaller perches, where a guard force may be minimal or nonexistent, town security consists of a locally-organized militia. Anyone can enlist in these groups, provided they are upstanding citizens. They can be called upon by the Perch Guard to perform duties ranging from policing streets to supplementing military efforts.