Birdfolk Militia
Humblewood Campaign Setting p. 191 (Third Party)
- Size
- Medium
- Type
- humanoid (any birdfolk)
- Alignment
- any alignment
- AC
- 12 (studded leather)
- Hit Points
- 11 (2d8+2)
- Speed
- walk 30 ft.
- Passive Perception
- 10
- Languages
- Birdfolk, can also understand Auran but can't speak it
- Challenge
- 1/8
- Lineage
- Birdfolk
Traits
Proficiency Bonus
+2
Glide
When falling at least 10 feet, the militia can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).
Actions
Mace
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Other data
description
In smaller perches, where a guard force may be minimal or nonexistent, town security consists of a locally-organized militia. Anyone can enlist in these groups, provided they are upstanding citizens. They can be called upon by the Perch Guard to perform duties ranging from policing streets to supplementing military efforts.