Black Sun Orc
Creature Codex (3pp)
- Tamaño
- Mediano
- Tipo
- humanoid (orc)
- Alineamiento
- caótico malvado
- CA
- 14 (hide armor)
- Puntos de golpe
- 65 (10d8+20)
- Velocidad
- walk 30 ft., climb 20 ft.
- Habilidades
- Perception +3, Stealth +4, Survival +3
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 13
- Idiomas
- Common, Orc
- Desafío
- 2
- Entorno
- mountain
FUE
16
+3
DES
14
+2
CON
14
+2
INT
9
−1
SAB
12
+1
CAR
8
−1
Rasgos
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Black Sun Sight
Magical darkness doesn't impede the Black Sun orc's darkvision.
Light Sensitivity
While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Stone Camouflage
The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Acciones
Multiattack
The orc makes two attacks with its greatclub or with its sling.
Greatclub
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.