Black Sun Orc
Creature Codex (3pp)
- Size
- Medium
- Type
- humanoid (orc)
- Alignment
- chaotic evil
- AC
- 14 (hide armor)
- Hit Points
- 65 (10d8+20)
- Speed
- walk 30 ft., climb 20 ft.
- Skills
- Perception +3, Stealth +4, Survival +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Orc
- Challenge
- 2
- Environment
- mountain
STR
16
+3
DEX
14
+2
CON
14
+2
INT
9
−1
WIS
12
+1
CHA
8
−1
Traits
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Black Sun Sight
Magical darkness doesn't impede the Black Sun orc's darkvision.
Light Sensitivity
While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Stone Camouflage
The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack
The orc makes two attacks with its greatclub or with its sling.
Greatclub
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.