Black Sun Orc

Creature Codex (3pp)

Size
Medium
Type
humanoid (orc)
Alignment
chaotic evil
AC
14 (hide armor)
Hit Points
65 (10d8+20)
Speed
walk 30 ft., climb 20 ft.
Skills
Perception +3, Stealth +4, Survival +3
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Orc
Challenge
2
Environment
mountain
STR
16
+3
DEX
14
+2
CON
14
+2
INT
9
−1
WIS
12
+1
CHA
8
−1

Traits

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Black Sun Sight

Magical darkness doesn't impede the Black Sun orc's darkvision.

Light Sensitivity

While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Stone Camouflage

The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The orc makes two attacks with its greatclub or with its sling.

Greatclub

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Other data

description