Blood Knight

Grim Hollow: Campaign Guide p. 257 (Third Party)

Tamaño
Mediano
Tipo
undead
Alineamiento
caótico malvado
CA
20 (plate armor, shield)
Puntos de golpe
75 (10d8+30)
Velocidad
walk 30 ft.
Resistencias
bludgeoning, piercing, and slashing damage from nonmagical attacks
Inmunidades
poison, psychic
Inmunidad a estados
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Sentidos
blindsight 60 ft.
Percepción pasiva
9
Idiomas
Common, Primordial
Desafío
4
Linaje
Knight
FUE
18
+4
DES
12
+1
CON
17
+3
INT
10
+0
SAB
9
−1
CAR
8
−1

Rasgos

Magic Resistance

The Blood Knight has advantage against spells and other magical effects.

Regeneration

The Blood Knight regains 10 hit points at the start of its turn if it has at least 1 hit point.

Acciones

Multiattack

The Blood Knight makes two longsword attacks.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Otros datos

description