Blood Knight
Grim Hollow: Campaign Guide p. 257 (Third Party)
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- caótico malvado
- CA
- 20 (plate armor, shield)
- Puntos de golpe
- 75 (10d8+30)
- Velocidad
- walk 30 ft.
- Resistencias
- bludgeoning, piercing, and slashing damage from nonmagical attacks
- Inmunidades
- poison, psychic
- Inmunidad a estados
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
- Sentidos
- blindsight 60 ft.
- Percepción pasiva
- 9
- Idiomas
- Common, Primordial
- Desafío
- 4
- Linaje
- Knight
FUE
18
+4
DES
12
+1
CON
17
+3
INT
10
+0
SAB
9
−1
CAR
8
−1
Rasgos
Magic Resistance
The Blood Knight has advantage against spells and other magical effects.
Regeneration
The Blood Knight regains 10 hit points at the start of its turn if it has at least 1 hit point.
Acciones
Multiattack
The Blood Knight makes two longsword attacks.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.