Blood Knight

Grim Hollow: Campaign Guide p. 257 (Third Party)

Size
Medium
Type
undead
Alignment
chaotic evil
AC
20 (plate armor, shield)
Hit Points
75 (10d8+30)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, and slashing damage from nonmagical attacks
Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses
blindsight 60 ft.
Passive Perception
9
Languages
Common, Primordial
Challenge
4
Lineage
Knight
STR
18
+4
DEX
12
+1
CON
17
+3
INT
10
+0
WIS
9
−1
CHA
8
−1

Traits

Magic Resistance

The Blood Knight has advantage against spells and other magical effects.

Regeneration

The Blood Knight regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack

The Blood Knight makes two longsword attacks.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Other data

description