Blood Witch

Guildmasters' Guide to Ravnica p. 248

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
caótico malvado
CA
12 (15 with mage armor)
Puntos de golpe
78 (12d8+24)
Velocidad
walk 30 ft.
Salvaciones
Wis +2, Cha +7
Habilidades
Arcana +4, Intimidation +7, Perception +2, Stealth +5
Resistencias
psychic
Sentidos
darkvision 120 ft.
Percepción pasiva
12
Idiomas
Abyssal plus any one language (usually Common)
Desafío
7
Linaje
Witch
FUE
16
+3
DES
14
+2
CON
15
+2
INT
13
+1
SAB
9
−1
CAR
19
+4

Rasgos

Blood Witch Dance

The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice.

Devil's Sight

Magical darkness doesn't impede the witch's darkvision.

Innate Spellcasting

The witch's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The witch can innately cast the following spells, requiring no material components:

  • At will: alter self, detect magic, eldritch blast (at 11th level), false life, levitate (self only), mage armor (self only)
  • 1/day each: circle of death, enthrall, suggestion
  • 3/day each: hellish rebuke, hex, scorching ray (at 3rd level)

Acciones

Multiattack

The witch makes two attacks: one with its longsword and one with its shortsword.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Conjuros

alter self, detect magic, eldritch blast, false life, levitate, mage armor, circle of death, enthrall, suggestion, hellish rebuke, hex, scorching ray

Otros datos

description

Blood witches imagine themselves to be the intermediaries between Rakdos and his cult-the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will to the scattered troupes and ringmasters. The Cult of Rakdos recognizes no authority but Rakdos, and the demon lord requires no advisors. Nonetheless, the blood witches are smart, charismatic, and powerful, so their voices do carry some weight. Blood witches strive both to protect the cult from external interference and to punish those who bring harm to the guild. They claim grandiose titles, such as Tormentor of the Wojek, as a way of mocking their intended victims.