Blood Witch
Guildmasters' Guide to Ravnica p. 248
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- chaotic evil
- AC
- 12 (15 with mage armor)
- Hit Points
- 78 (12d8+24)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +2, Cha +7
- Skills
- Arcana +4, Intimidation +7, Perception +2, Stealth +5
- Resistances
- psychic
- Senses
- darkvision 120 ft.
- Passive Perception
- 12
- Languages
- Abyssal plus any one language (usually Common)
- Challenge
- 7
- Lineage
- Witch
Traits
Blood Witch Dance
The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice.
Devil's Sight
Magical darkness doesn't impede the witch's darkvision.
Innate Spellcasting
The witch's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The witch can innately cast the following spells, requiring no material components:
- At will: alter self, detect magic, eldritch blast (at 11th level), false life, levitate (self only), mage armor (self only)
- 1/day each: circle of death, enthrall, suggestion
- 3/day each: hellish rebuke, hex, scorching ray (at 3rd level)
Actions
Multiattack
The witch makes two attacks: one with its longsword and one with its shortsword.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Spells
alter self, detect magic, eldritch blast, false life, levitate, mage armor, circle of death, enthrall, suggestion, hellish rebuke, hex, scorching ray
Other data
description
Blood witches imagine themselves to be the intermediaries between Rakdos and his cult-the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will to the scattered troupes and ringmasters. The Cult of Rakdos recognizes no authority but Rakdos, and the demon lord requires no advisors. Nonetheless, the blood witches are smart, charismatic, and powerful, so their voices do carry some weight. Blood witches strive both to protect the cult from external interference and to punish those who bring harm to the guild. They claim grandiose titles, such as Tormentor of the Wojek, as a way of mocking their intended victims.