Bullywug Croaker

Ghosts of Saltmarsh p. 232

Tamaño
Mediano
Tipo
humanoid (bullywug)
Alineamiento
neutral malvado
CA
15 (hide armor, shield)
Puntos de golpe
33 (6d8+6)
Velocidad
walk 20 ft., swim 40 ft.
Salvaciones
Con +3
Habilidades
Perception +4, Stealth +3
Percepción pasiva
14
Idiomas
Bullywug
Desafío
2
Linaje
Bullywug
FUE
14
+2
DES
12
+1
CON
12
+1
INT
7
−2
SAB
15
+2
CAR
10
+0

Rasgos

Amphibious

The croaker can breathe air and water.

Speak with Frogs and Toads

The croaker can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap

The croaker's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Swamp Camouflage

The croaker has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Acciones

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Glaaar-pat (3/Day)

The croaker sings a song of marshy doom. Each chosen creature within 30 feet of the croaker that can hear the song must make a DC 12 Wisdom saving throw, taking 9 (2d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw also has disadvantage on Constitution saving throws until the end of its next turn.

recharge

3/DAY

Rooooo-glog (1/Day)

The croaker sings an ode to an elder froghemoth. Each bullywug within 30 feet of the croaker that can hear the song gains 10 temporary hit points.

recharge

1/DAY

Otros datos

description

Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in protected enclaves where they are taught to use their magic to both heal and harm. As demonstrated in Danger at Dunwater, they are among the most pompous of bullywugs.