Bullywug Croaker

Ghosts of Saltmarsh p. 232

Size
Medium
Type
humanoid (bullywug)
Alignment
neutral evil
AC
15 (hide armor, shield)
Hit Points
33 (6d8+6)
Speed
walk 20 ft., swim 40 ft.
Saving Throws
Con +3
Skills
Perception +4, Stealth +3
Passive Perception
14
Languages
Bullywug
Challenge
2
Lineage
Bullywug
STR
14
+2
DEX
12
+1
CON
12
+1
INT
7
−2
WIS
15
+2
CHA
10
+0

Traits

Amphibious

The croaker can breathe air and water.

Speak with Frogs and Toads

The croaker can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap

The croaker's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Swamp Camouflage

The croaker has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Glaaar-pat (3/Day)

The croaker sings a song of marshy doom. Each chosen creature within 30 feet of the croaker that can hear the song must make a DC 12 Wisdom saving throw, taking 9 (2d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw also has disadvantage on Constitution saving throws until the end of its next turn.

recharge

3/DAY

Rooooo-glog (1/Day)

The croaker sings an ode to an elder froghemoth. Each bullywug within 30 feet of the croaker that can hear the song gains 10 temporary hit points.

recharge

1/DAY

Other data

description

Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in protected enclaves where they are taught to use their magic to both heal and harm. As demonstrated in Danger at Dunwater, they are among the most pompous of bullywugs.