Buraq

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
celestial
Alineamiento
legal bueno
CA
17
Puntos de golpe
152 (16d8+80)
Velocidad
walk 60 ft., fly 90 ft.
Salvaciones
Con +9, Wis +8, Cha +9
Habilidades
History +8, Religion +8
Resistencias
radiant; bludgeoning, piercing, and slashing from nonmagical weapons
Inmunidad a estados
charmed, exhaustion, frightened
Sentidos
truesight 120 ft.
Percepción pasiva
14
Idiomas
Celestial, Common, Primordial, telepathy 120 ft.
Desafío
11
FUE
15
+2
DES
18
+4
CON
20
+5
INT
18
+4
SAB
18
+4
CAR
20
+5

Rasgos

Angelic Weapons

The buraq's attacks are magical. When the buraq hits with its hooves, it deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting

The buraq's innate spellcasting ability is Charisma (spell save DC 17). The buraq can innately cast the following spells, requiring no components:

  • At will: comprehend languages, detect evil and good, holy aura, pass without trace
  • 3/day each: haste, longstrider
  • 1/day each: plane shift, wind walk

Magic Resistance

The buraq has advantage on saving throws against spells and other magical effects.

Night Journey

When outdoors at night, a buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey; for the next 24 hours, it can use its Teleport once per round. Its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, as a bonus action, the buraq can return itself and its rider to the location where it began the night journey.

Acciones

Multiattack

The buraq makes two attacks with its hooves.

Hooves

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Teleport (1/Day)

The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.

recharge

1/DAY

Otros datos

description