Buraq

Tome of Beasts (Third Party)

Size
Medium
Type
celestial
Alignment
lawful good
AC
17
Hit Points
152 (16d8+80)
Speed
walk 60 ft., fly 90 ft.
Saving Throws
Con +9, Wis +8, Cha +9
Skills
History +8, Religion +8
Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
charmed, exhaustion, frightened
Senses
truesight 120 ft.
Passive Perception
14
Languages
Celestial, Common, Primordial, telepathy 120 ft.
Challenge
11
STR
15
+2
DEX
18
+4
CON
20
+5
INT
18
+4
WIS
18
+4
CHA
20
+5

Traits

Angelic Weapons

The buraq's attacks are magical. When the buraq hits with its hooves, it deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting

The buraq's innate spellcasting ability is Charisma (spell save DC 17). The buraq can innately cast the following spells, requiring no components:

  • At will: comprehend languages, detect evil and good, holy aura, pass without trace
  • 3/day each: haste, longstrider
  • 1/day each: plane shift, wind walk

Magic Resistance

The buraq has advantage on saving throws against spells and other magical effects.

Night Journey

When outdoors at night, a buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey; for the next 24 hours, it can use its Teleport once per round. Its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, as a bonus action, the buraq can return itself and its rider to the location where it began the night journey.

Actions

Multiattack

The buraq makes two attacks with its hooves.

Hooves

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Teleport (1/Day)

The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.

recharge

1/DAY

Other data

description