Cadaver Collector

Mordenkainen Presents: Monsters of the Multiverse p. 68,

Tamaño
Grande
Tipo
construct
Alineamiento
typically lawful evil
CA
17 (natural armor)
Puntos de golpe
189 (18d10+90)
Velocidad
walk 30 ft.
Inmunidades
necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
understands all languages but can't speak
Desafío
14
FUE
21
+5
DES
14
+2
CON
20
+5
INT
5
−3
SAB
11
+0
CAR
8
−1

Rasgos

Proficiency Bonus

+5

Magic Resistance

The collector has advantage on saving throws against spells and other magical effects.

Unusual Nature

The collector doesn't require air, food, drink, or sleep.

Acciones

Multiattack

The collector makes two Slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.

Paralyzing Breath (Recharge 5-6)

The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.

recharge

D5

Summon Specters (Recharges after a Short or Long Rest) (Bonus Action)

The collector calls up the enslaved spirits of those it has slain; 1d4 specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of it. The specters act right after the collector on the same initiative count and fight until they're destroyed. They disappear when the collector is destroyed.

recharge

SHORT

Otros datos

description