Cadaver Collector

Mordenkainen Presents: Monsters of the Multiverse p. 68,

Size
Large
Type
construct
Alignment
typically lawful evil
AC
17 (natural armor)
Hit Points
189 (18d10+90)
Speed
walk 30 ft.
Immunities
necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands all languages but can't speak
Challenge
14
STR
21
+5
DEX
14
+2
CON
20
+5
INT
5
−3
WIS
11
+0
CHA
8
−1

Traits

Proficiency Bonus

+5

Magic Resistance

The collector has advantage on saving throws against spells and other magical effects.

Unusual Nature

The collector doesn't require air, food, drink, or sleep.

Actions

Multiattack

The collector makes two Slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.

Paralyzing Breath (Recharge 5-6)

The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.

recharge

D5

Summon Specters (Recharges after a Short or Long Rest) (Bonus Action)

The collector calls up the enslaved spirits of those it has slain; 1d4 specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of it. The specters act right after the collector on the same initiative count and fight until they're destroyed. They disappear when the collector is destroyed.

recharge

SHORT

Other data

description