Campestri

The Wild Beyond the Witchlight p. 232

Tamaño
Diminuto
Tipo
plant
Alineamiento
sin alineamiento
CA
12 (natural armor)
Puntos de golpe
2 (1d4)
Velocidad
walk 5 ft.
Habilidades
Perception +4
Sentidos
tremorsense 30 ft.
Percepción pasiva
14
Idiomas
understands Common but speaks only through the use of its Mimicry trait
Desafío
0
FUE
1
−5
DES
7
−2
CON
10
+0
INT
4
−3
SAB
10
+0
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Mimicry

The campestri can mimic any voice or song it has heard, albeit in a nasal falsetto.

Acciones

Head Butt

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Spores (1/Day)

A 5-foot radius of spores extends from the campestri. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

1/DAY

Otros datos

description