Campestri

The Wild Beyond the Witchlight p. 232

Size
Tiny
Type
plant
Alignment
unaligned
AC
12 (natural armor)
Hit Points
2 (1d4)
Speed
walk 5 ft.
Skills
Perception +4
Senses
tremorsense 30 ft.
Passive Perception
14
Languages
understands Common but speaks only through the use of its Mimicry trait
Challenge
0
STR
1
−5
DEX
7
−2
CON
10
+0
INT
4
−3
WIS
10
+0
CHA
8
−1

Traits

Proficiency Bonus

+2

Mimicry

The campestri can mimic any voice or song it has heard, albeit in a nasal falsetto.

Actions

Head Butt

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Spores (1/Day)

A 5-foot radius of spores extends from the campestri. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

1/DAY

Other data

description