Canopic Golem
Candlekeep Mysteries p. 179
- Tamaño
- Grande
- Tipo
- construct
- CA
- 17 (natural armor)
- Puntos de golpe
- 252 (24d10+120)
- Velocidad
- walk 30 ft.
- Salvaciones
- Int +3, Wis +5, Cha +0
- Inmunidades
- poison
- Inmunidad a estados
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 10
- Desafío
- 13
- Linaje
- Golem
FUE
20
+5
DES
10
+0
CON
20
+5
INT
7
−2
SAB
11
+0
CAR
1
−5
Rasgos
Proficiency Bonus
+5
Limited Spell Immunity
The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
Unusual Nature
The golem doesn't require air, food, drink, or sleep.
Acciones
Multiattack
The golem makes two attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.
Crystal Dart
Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.
Reacciones
Spell Deflection
In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.