Canopic Golem

Candlekeep Mysteries p. 179

Size
Large
Type
construct
AC
17 (natural armor)
Hit Points
252 (24d10+120)
Speed
walk 30 ft.
Saving Throws
Int +3, Wis +5, Cha +0
Immunities
poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft.
Passive Perception
10
Challenge
13
Lineage
Golem
STR
20
+5
DEX
10
+0
CON
20
+5
INT
7
−2
WIS
11
+0
CHA
1
−5

Traits

Proficiency Bonus

+5

Limited Spell Immunity

The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.

Unusual Nature

The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack

The golem makes two attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.

Crystal Dart

Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.

Reactions

Spell Deflection

In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.

Other data

description