Canopic Golem
Candlekeep Mysteries p. 179
- Size
- Large
- Type
- construct
- AC
- 17 (natural armor)
- Hit Points
- 252 (24d10+120)
- Speed
- walk 30 ft.
- Saving Throws
- Int +3, Wis +5, Cha +0
- Immunities
- poison
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 10
- Challenge
- 13
- Lineage
- Golem
STR
20
+5
DEX
10
+0
CON
20
+5
INT
7
−2
WIS
11
+0
CHA
1
−5
Traits
Proficiency Bonus
+5
Limited Spell Immunity
The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
Unusual Nature
The golem doesn't require air, food, drink, or sleep.
Actions
Multiattack
The golem makes two attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.
Crystal Dart
Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.
Reactions
Spell Deflection
In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.