Cavelight Moss

Tome of Beasts (Third Party)

Tamaño
Grande
Tipo
plant
Alineamiento
neutral
CA
15 (natural armor)
Puntos de golpe
95 (10d10+40)
Velocidad
walk 5 ft., climb 5 ft.
Resistencias
acid, cold, fire; slashing from nonmagical weapons
Inmunidad a estados
charmed, deafened, frightened, paralyzed, prone, stunned, unconscious
Sentidos
tremorsense 60 ft.
Percepción pasiva
11
Idiomas
-
Desafío
4
FUE
24
+7
DES
10
+0
CON
18
+4
INT
1
−5
SAB
13
+1
CAR
5
−3

Rasgos

Luminescence

The chemicals within cavelight moss make the entire creature shed light as a torch. A cavelight moss cannot suppress this effect. It can, however, diminish the light produced to shed illumination as a candle.

Acciones

Tendrils

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the cavelight moss can't use its tendrils against another target.

Strength Drain

Living creatures hit by the cavelight moss's tendril attack or caught up in its grapple must make a successful DC 14 Constitution saving throw or 1 level of exhaustion. Creatures that succeed are immune to that particular cavelight moss's Strength Drain ability for 24 hours. For every level of exhaustion drained, the cavelight moss gains 5 temporary hit points.

Otros datos

description