Cavelight Moss

Tome of Beasts (Third Party)

Size
Large
Type
plant
Alignment
neutral
AC
15 (natural armor)
Hit Points
95 (10d10+40)
Speed
walk 5 ft., climb 5 ft.
Resistances
acid, cold, fire; slashing from nonmagical weapons
Condition Immunities
charmed, deafened, frightened, paralyzed, prone, stunned, unconscious
Senses
tremorsense 60 ft.
Passive Perception
11
Languages
-
Challenge
4
STR
24
+7
DEX
10
+0
CON
18
+4
INT
1
−5
WIS
13
+1
CHA
5
−3

Traits

Luminescence

The chemicals within cavelight moss make the entire creature shed light as a torch. A cavelight moss cannot suppress this effect. It can, however, diminish the light produced to shed illumination as a candle.

Actions

Tendrils

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the cavelight moss can't use its tendrils against another target.

Strength Drain

Living creatures hit by the cavelight moss's tendril attack or caught up in its grapple must make a successful DC 14 Constitution saving throw or 1 level of exhaustion. Creatures that succeed are immune to that particular cavelight moss's Strength Drain ability for 24 hours. For every level of exhaustion drained, the cavelight moss gains 5 temporary hit points.

Other data

description