Centaur Skeleton
Tal'Dorei Campaign Setting: Reborn p. 256 (Third Party)
- Tamaño
- Grande
- Tipo
- undead
- CA
- 12
- Puntos de golpe
- 45 (6d10+12)
- Velocidad
- walk 50 ft.
- Inmunidades
- poison
- Vulnerabilidades
- bludgeoning
- Inmunidad a estados
- Immunities exhaustion, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 9
- Idiomas
- understands Common but can't speak
- Desafío
- 2
- Linaje
- Skeleton
FUE
17
+3
DES
14
+2
CON
14
+2
INT
6
−2
SAB
9
−1
CAR
5
−3
Rasgos
Proficiency Bonus
+2
Charge
If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Acciones
Multiattack
The centaur skeleton makes two attacks: one with its pike and one with its hooves, or two with its longbow.
Pike
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.