Centaur Skeleton
Tal'Dorei Campaign Setting: Reborn p. 256 (Third Party)
- Size
- Large
- Type
- undead
- AC
- 12
- Hit Points
- 45 (6d10+12)
- Speed
- walk 50 ft.
- Immunities
- poison
- Vulnerabilities
- bludgeoning
- Condition Immunities
- Immunities exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- understands Common but can't speak
- Challenge
- 2
- Lineage
- Skeleton
STR
17
+3
DEX
14
+2
CON
14
+2
INT
6
−2
WIS
9
−1
CHA
5
−3
Traits
Proficiency Bonus
+2
Charge
If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack
The centaur skeleton makes two attacks: one with its pike and one with its hooves, or two with its longbow.
Pike
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.