Centaur Skeleton

Tal'Dorei Campaign Setting: Reborn p. 256 (Third Party)

Size
Large
Type
undead
AC
12
Hit Points
45 (6d10+12)
Speed
walk 50 ft.
Immunities
poison
Vulnerabilities
bludgeoning
Condition Immunities
Immunities exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
9
Languages
understands Common but can't speak
Challenge
2
Lineage
Skeleton
STR
17
+3
DEX
14
+2
CON
14
+2
INT
6
−2
WIS
9
−1
CHA
5
−3

Traits

Proficiency Bonus

+2

Charge

If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack

The centaur skeleton makes two attacks: one with its pike and one with its hooves, or two with its longbow.

Pike

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Hooves

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Other data

description