Cervan Priest

Humblewood Campaign Setting p. 193 (Third Party)

Tamaño
Mediano
Tipo
humanoid (cervan)
Alineamiento
Nx Chaotic Good Ny Evil
CA
10
Puntos de golpe
19 (3d8+6)
Velocidad
walk 30 ft.
Habilidades
Religion +2, Medicine +4
Percepción pasiva
12
Idiomas
Birdfolk, Cervan
Desafío
1/4
Linaje
Priest
FUE
12
+1
DES
10
+0
CON
14
+2
INT
10
+0
SAB
14
+2
CAR
11
+0

Rasgos

Proficiency Bonus

+2

Spellcasting

The priest is a 3rd-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The priest has the following cleric spells prepared:

  • Cantrips (at will): guidance, light, spare the dying
  • 1st level (4): bless, cure wounds, guiding bolt, shield of faith
  • 2nd level (2): calm emotions, warding bond

Surge of Vigor (Recharges after a Long Rest)

If the priest is dealt damage equal to half or more of their current remaining hit points (even if their HP is reduced to 0 by the attack), they immediately regain 8 (1d12 + 2) hit points.

recharge

LONG

Charge

If the priest moves at least 20 feet in a straight line towards an enemy, their antler attack deals an extra 3 (1d6) points of piercing damage. If the target of the charge is Large or smaller, they must make a DC 11 Strength saving throw or be pushed 10 feet away from the priest.

Charge

If the priest moves at least 20 feet in a straight line towards an enemy, their antler attack deals an extra 3 (1d6) points of piercing damage. If the target of the charge is Large or smaller, they must make a DC 11 Strength saving throw or be pushed 10 feet away from the priest.

Acciones

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if being held in both hands.

Conjuros

guidance, light, spare the dying, bless, cure wounds, guiding bolt, shield of faith, calm emotions, warding bond

Espacios de conjuro

0,4,2

Otros datos

description

Cervan villages are typically led by a community elder who is wise both in politics as well as the ways of the Amaranthine. Priests provide guidance to the community, ensuring that rituals are properly observed and customs upheld. As storytellers and keepers of a village's history, they are trusted with the myths and folktales used to impart knowledge necessary for survival in the forest.