Cervan Priest

Humblewood Campaign Setting p. 193 (Third Party)

Size
Medium
Type
humanoid (cervan)
Alignment
Nx Chaotic Good Ny Evil
AC
10
Hit Points
19 (3d8+6)
Speed
walk 30 ft.
Skills
Religion +2, Medicine +4
Passive Perception
12
Languages
Birdfolk, Cervan
Challenge
1/4
Lineage
Priest
STR
12
+1
DEX
10
+0
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
11
+0

Traits

Proficiency Bonus

+2

Spellcasting

The priest is a 3rd-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The priest has the following cleric spells prepared:

  • Cantrips (at will): guidance, light, spare the dying
  • 1st level (4): bless, cure wounds, guiding bolt, shield of faith
  • 2nd level (2): calm emotions, warding bond

Surge of Vigor (Recharges after a Long Rest)

If the priest is dealt damage equal to half or more of their current remaining hit points (even if their HP is reduced to 0 by the attack), they immediately regain 8 (1d12 + 2) hit points.

recharge

LONG

Charge

If the priest moves at least 20 feet in a straight line towards an enemy, their antler attack deals an extra 3 (1d6) points of piercing damage. If the target of the charge is Large or smaller, they must make a DC 11 Strength saving throw or be pushed 10 feet away from the priest.

Charge

If the priest moves at least 20 feet in a straight line towards an enemy, their antler attack deals an extra 3 (1d6) points of piercing damage. If the target of the charge is Large or smaller, they must make a DC 11 Strength saving throw or be pushed 10 feet away from the priest.

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if being held in both hands.

Spells

guidance, light, spare the dying, bless, cure wounds, guiding bolt, shield of faith, calm emotions, warding bond

Spell Slots

0,4,2

Other data

description

Cervan villages are typically led by a community elder who is wise both in politics as well as the ways of the Amaranthine. Priests provide guidance to the community, ensuring that rituals are properly observed and customs upheld. As storytellers and keepers of a village's history, they are trusted with the myths and folktales used to impart knowledge necessary for survival in the forest.