Champion

Volo's Guide to Monsters p. 212,

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
cualquier alineamiento
CA
18 (plate armor)
Puntos de golpe
143 (22d8+44)
Velocidad
walk 30 ft.
Salvaciones
Str +9, Con +6
Habilidades
Athletics +9, Intimidation +5, Perception +6
Percepción pasiva
16
Idiomas
any one language (usually Common)
Desafío
9
Entorno
desert, urban
FUE
20
+5
DES
15
+2
CON
14
+2
INT
10
+0
SAB
14
+2
CAR
12
+1

Rasgos

Indomitable (2/Day)

The champion rerolls a failed saving throw.

recharge

2/DAY

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, the champion can regain 20 hit points.

recharge

SHORT

Acciones

Multiattack

The champion makes three attacks with its greatsword or its shortbow.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.

Otros datos

description

Champions are mighty warriors who honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.