Champion
Volo's Guide to Monsters p. 212,
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 18 (plate armor)
- Hit Points
- 143 (22d8+44)
- Speed
- walk 30 ft.
- Saving Throws
- Str +9, Con +6
- Skills
- Athletics +9, Intimidation +5, Perception +6
- Passive Perception
- 16
- Languages
- any one language (usually Common)
- Challenge
- 9
- Environment
- desert, urban
Traits
Indomitable (2/Day)
The champion rerolls a failed saving throw.
recharge
2/DAY
Second Wind (Recharges after a Short or Long Rest)
As a bonus action, the champion can regain 20 hit points.
recharge
SHORT
Actions
Multiattack
The champion makes three attacks with its greatsword or its shortbow.
Greatsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.
Shortbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.
Other data
description
Champions are mighty warriors who honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.