Champion

Volo's Guide to Monsters p. 212,

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
18 (plate armor)
Hit Points
143 (22d8+44)
Speed
walk 30 ft.
Saving Throws
Str +9, Con +6
Skills
Athletics +9, Intimidation +5, Perception +6
Passive Perception
16
Languages
any one language (usually Common)
Challenge
9
Environment
desert, urban
STR
20
+5
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
12
+1

Traits

Indomitable (2/Day)

The champion rerolls a failed saving throw.

recharge

2/DAY

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, the champion can regain 20 hit points.

recharge

SHORT

Actions

Multiattack

The champion makes three attacks with its greatsword or its shortbow.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.

Other data

description

Champions are mighty warriors who honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.