Chaos-spawn Goblin
Creature Codex (3pp)
- Tamaño
- Pequeño
- Tipo
- humanoid (goblinoid)
- Alineamiento
- neutral malvado
- CA
- 13 (natural armor)
- Puntos de golpe
- 22 (5d6+5)
- Velocidad
- walk 30 ft.
- Habilidades
- Stealth +6
- Resistencias
- psychic
- Inmunidad a estados
- frightened
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Desafío
- 1/2
- Entorno
- badlands
FUE
10
+0
DES
14
+2
CON
12
+1
INT
10
+0
SAB
10
+0
CAR
6
−2
Rasgos
Nimble Escape
The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Acciones
Multiattack
The chaos-spawn goblin makes two attacks with its scimitar.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Psychic Stab (Recharge 6)
The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
recharge
D6