Chaos-spawn Goblin

Creature Codex (3pp)

Tamaño
Pequeño
Tipo
humanoid (goblinoid)
Alineamiento
neutral malvado
CA
13 (natural armor)
Puntos de golpe
22 (5d6+5)
Velocidad
walk 30 ft.
Habilidades
Stealth +6
Resistencias
psychic
Inmunidad a estados
frightened
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Desafío
1/2
Entorno
badlands
FUE
10
+0
DES
14
+2
CON
12
+1
INT
10
+0
SAB
10
+0
CAR
6
−2

Rasgos

Nimble Escape

The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Acciones

Multiattack

The chaos-spawn goblin makes two attacks with its scimitar.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Psychic Stab (Recharge 6)

The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.

recharge

D6

Otros datos

description