Chaos-spawn Goblin
Creature Codex (3pp)
- Size
- Small
- Type
- humanoid (goblinoid)
- Alignment
- neutral evil
- AC
- 13 (natural armor)
- Hit Points
- 22 (5d6+5)
- Speed
- walk 30 ft.
- Skills
- Stealth +6
- Resistances
- psychic
- Condition Immunities
- frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Challenge
- 1/2
- Environment
- badlands
STR
10
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
6
−2
Traits
Nimble Escape
The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack
The chaos-spawn goblin makes two attacks with its scimitar.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Psychic Stab (Recharge 6)
The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
recharge
D6