Chaos-spawn Goblin

Creature Codex (3pp)

Size
Small
Type
humanoid (goblinoid)
Alignment
neutral evil
AC
13 (natural armor)
Hit Points
22 (5d6+5)
Speed
walk 30 ft.
Skills
Stealth +6
Resistances
psychic
Condition Immunities
frightened
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
1/2
Environment
badlands
STR
10
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
6
−2

Traits

Nimble Escape

The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack

The chaos-spawn goblin makes two attacks with its scimitar.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Psychic Stab (Recharge 6)

The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.

recharge

D6

Other data

description