Choker

Mordenkainen Presents: Monsters of the Multiverse p. 76,

Tamaño
Pequeño
Tipo
aberration
Alineamiento
typically chaotic evil
CA
16 (natural armor)
Puntos de golpe
13 (3d6+3)
Velocidad
walk 30 ft.
Habilidades
Stealth +6
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Deep Speech
Desafío
1
FUE
16
+3
DES
14
+2
CON
13
+1
INT
4
−3
SAB
12
+1
CAR
7
−2

Rasgos

Proficiency Bonus

+2

Aberrant Quickness (Recharges after a Short or Long Rest)

The choker can take an extra action on its turn.

recharge

SHORT

Boneless

The choker can move through and occupy a space as narrow as 4 inches wide without squeezing.

Spicier Climb

The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Acciones

Multiattack

The choker makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends.

Otros datos

description