Choker

Mordenkainen Presents: Monsters of the Multiverse p. 76,

Size
Small
Type
aberration
Alignment
typically chaotic evil
AC
16 (natural armor)
Hit Points
13 (3d6+3)
Speed
walk 30 ft.
Skills
Stealth +6
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Deep Speech
Challenge
1
STR
16
+3
DEX
14
+2
CON
13
+1
INT
4
−3
WIS
12
+1
CHA
7
−2

Traits

Proficiency Bonus

+2

Aberrant Quickness (Recharges after a Short or Long Rest)

The choker can take an extra action on its turn.

recharge

SHORT

Boneless

The choker can move through and occupy a space as narrow as 4 inches wide without squeezing.

Spicier Climb

The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The choker makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends.

Other data

description