Chort Devil

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
fiend (devil)
Alineamiento
legal malvado
CA
18 (natural armor)
Puntos de golpe
187 (15d8+120)
Velocidad
walk 30 ft.
Salvaciones
Str +11, Dex +9, Con +12, Int +8, Cha +9
Habilidades
Athletics +11, Deception +9, Insight +9, Perception +9
Resistencias
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Inmunidades
cold, fire, poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
19
Idiomas
Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.)
Desafío
12
Linaje
Devil
FUE
24
+7
DES
20
+5
CON
26
+8
INT
18
+4
SAB
20
+5
CAR
20
+5

Rasgos

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:

  • At will: blur, magic circle, teleportation
  • 3/day: scorching ray (5 rays)
  • 1/day each: dispel magic, dominate person, flame strike, haste

Acciones

Multiattack

The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.

Flaming Ranseur

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.

Devilish Weapons

Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.

Otros datos

description