Chort Devil

Tome of Beasts (Third Party)

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
18 (natural armor)
Hit Points
187 (15d8+120)
Speed
walk 30 ft.
Saving Throws
Str +11, Dex +9, Con +12, Int +8, Cha +9
Skills
Athletics +11, Deception +9, Insight +9, Perception +9
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Immunities
cold, fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
19
Languages
Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.)
Challenge
12
Lineage
Devil
STR
24
+7
DEX
20
+5
CON
26
+8
INT
18
+4
WIS
20
+5
CHA
20
+5

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:

  • At will: blur, magic circle, teleportation
  • 3/day: scorching ray (5 rays)
  • 1/day each: dispel magic, dominate person, flame strike, haste

Actions

Multiattack

The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.

Flaming Ranseur

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.

Devilish Weapons

Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.

Other data

description