Clockwork Defender
Keys from the Golden Vault p. 85
- Tamaño
- Mediano
- Tipo
- construct
- Alineamiento
- sin alineamiento
- CA
- 17 (natural armor)
- Puntos de golpe
- 42 (5d8+20)
- Velocidad
- walk 30 ft.
- Habilidades
- Stealth +4, Perception +6
- Inmunidades
- poison
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Percepción pasiva
- 16
- Idiomas
- understands the languages of its creator but can't speak
- Desafío
- 1
- Linaje
- Clockwork
FUE
16
+3
DES
15
+2
CON
18
+4
INT
3
−4
SAB
14
+2
CAR
1
−5
Rasgos
Proficiency Bonus
+2
Unusual Nature
The defender doesn't need air, food, drink, or sleep.
Acciones
Electrified Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.
Light Beam (Bonus Action)
The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.