Clockwork Defender
Keys from the Golden Vault p. 85
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 17 (natural armor)
- Hit Points
- 42 (5d8+20)
- Speed
- walk 30 ft.
- Skills
- Stealth +4, Perception +6
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Passive Perception
- 16
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 1
- Lineage
- Clockwork
STR
16
+3
DEX
15
+2
CON
18
+4
INT
3
−4
WIS
14
+2
CHA
1
−5
Traits
Proficiency Bonus
+2
Unusual Nature
The defender doesn't need air, food, drink, or sleep.
Actions
Electrified Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.
Light Beam (Bonus Action)
The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.