Clockwork Defender

Keys from the Golden Vault p. 85

Size
Medium
Type
construct
Alignment
unaligned
AC
17 (natural armor)
Hit Points
42 (5d8+20)
Speed
walk 30 ft.
Skills
Stealth +4, Perception +6
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Passive Perception
16
Languages
understands the languages of its creator but can't speak
Challenge
1
Lineage
Clockwork
STR
16
+3
DEX
15
+2
CON
18
+4
INT
3
−4
WIS
14
+2
CHA
1
−5

Traits

Proficiency Bonus

+2

Unusual Nature

The defender doesn't need air, food, drink, or sleep.

Actions

Electrified Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.

Light Beam (Bonus Action)

The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.

Other data

description