Clockwork Kraken

Lost Laboratory of Kwalish p. 38

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
17 (natural armor)
Puntos de golpe
142 (15d10+60)
Velocidad
walk 30 ft.
Resistencias
fire; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison, psychic
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
understands the languages of its creator but can't speak
Desafío
10
Linaje
Kraken
FUE
20
+5
DES
12
+1
CON
18
+4
INT
3
−4
SAB
11
+0
CAR
1
−5

Rasgos

Magic Resistance

The clockwork kraken has advantage on saving throws against spells and other magical effects.

Independent Tentacles

The clockwork kraken has eight tentacles, each of which is treated as a Medium creature, moves independently on the construct's turn, and has a flying speed of 40 feet. The clockwork kraken's senses operate through its tentacles as well as its main body. Each tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken's hit point total. A tentacle is destroyed if it takes more than 20 damage. Reducing the construct to three or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.

Acciones

Multiattack

The clockwork kraken makes four tentacle slam attacks.

Tentacle Slam

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Otros datos

description