Clockwork Kraken

Lost Laboratory of Kwalish p. 38

Size
Large
Type
construct
Alignment
unaligned
AC
17 (natural armor)
Hit Points
142 (15d10+60)
Speed
walk 30 ft.
Resistances
fire; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft.
Passive Perception
10
Languages
understands the languages of its creator but can't speak
Challenge
10
Lineage
Kraken
STR
20
+5
DEX
12
+1
CON
18
+4
INT
3
−4
WIS
11
+0
CHA
1
−5

Traits

Magic Resistance

The clockwork kraken has advantage on saving throws against spells and other magical effects.

Independent Tentacles

The clockwork kraken has eight tentacles, each of which is treated as a Medium creature, moves independently on the construct's turn, and has a flying speed of 40 feet. The clockwork kraken's senses operate through its tentacles as well as its main body. Each tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken's hit point total. A tentacle is destroyed if it takes more than 20 damage. Reducing the construct to three or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.

Actions

Multiattack

The clockwork kraken makes four tentacle slam attacks.

Tentacle Slam

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Other data

description