Clockwork Stone Defender
Mordenkainen Presents: Monsters of the Multiverse p. 80,
- Tamaño
- Mediano
- Tipo
- construct
- Alineamiento
- sin alineamiento
- CA
- 16 (natural armor)
- Puntos de golpe
- 105 (14d8+42)
- Velocidad
- walk 30 ft.
- Inmunidades
- poison
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- understands one language of its creator but can't speak
- Desafío
- 4
- Linaje
- Clockwork
FUE
19
+4
DES
10
+0
CON
17
+3
INT
3
−4
SAB
10
+0
CAR
1
−5
Rasgos
Proficiency Bonus
+2
Magic Resistance
The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature
The clockwork doesn't require air, food, drink, or sleep.
Acciones
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.
Reacciones
Intercept Attack
In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.