Clockwork Stone Defender
Mordenkainen Presents: Monsters of the Multiverse p. 80,
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 16 (natural armor)
- Hit Points
- 105 (14d8+42)
- Speed
- walk 30 ft.
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- understands one language of its creator but can't speak
- Challenge
- 4
- Lineage
- Clockwork
STR
19
+4
DEX
10
+0
CON
17
+3
INT
3
−4
WIS
10
+0
CHA
1
−5
Traits
Proficiency Bonus
+2
Magic Resistance
The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature
The clockwork doesn't require air, food, drink, or sleep.
Actions
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack
In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.