Clockwork Stone Defender

Mordenkainen Presents: Monsters of the Multiverse p. 80,

Size
Medium
Type
construct
Alignment
unaligned
AC
16 (natural armor)
Hit Points
105 (14d8+42)
Speed
walk 30 ft.
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands one language of its creator but can't speak
Challenge
4
Lineage
Clockwork
STR
19
+4
DEX
10
+0
CON
17
+3
INT
3
−4
WIS
10
+0
CHA
1
−5

Traits

Proficiency Bonus

+2

Magic Resistance

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature

The clockwork doesn't require air, food, drink, or sleep.

Actions

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.

Reactions

Intercept Attack

In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.

Other data

description