Clonk

Baldur's Gate: Descent Into Avernus p. 83

Tamaño
Mediano
Tipo
humanoid (kenku)
Alineamiento
caótico neutral
CA
13
Puntos de golpe
13 (3d8)
Velocidad
walk 30 ft.
Habilidades
Deception +4, Perception +2, Stealth +5
Percepción pasiva
12
Idiomas
understands Auran and Common but speaks only through the use of its Mimicry trait
Desafío
1/4
Linaje
Kenku
Entorno
forest, urban
FUE
10
+0
DES
16
+3
CON
10
+0
INT
11
+0
SAB
10
+0
CAR
10
+0

Rasgos

Ambusher

In the first round of a combat, Clonk has advantage on attack rolls against any creature it surprised.

Mimicry

Clonk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Acciones

Hellfire Warhammer

This weapon is fashioned from infernal iron and traced with veins of hellfire that shed dim light in a 5-foot-radius.

Any humanoid killed by an attack made with this weapon has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil (described in the Monster Manual).

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage, or 5 (1d10) bludgeoning damage when wielded with two hands.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Otros datos

description

Stat Block Origin: Kenku Source: Baldur's Gate: Descent Into Avernus p. 83