Clonk

Baldur's Gate: Descent Into Avernus p. 83

Size
Medium
Type
humanoid (kenku)
Alignment
chaotic neutral
AC
13
Hit Points
13 (3d8)
Speed
walk 30 ft.
Skills
Deception +4, Perception +2, Stealth +5
Passive Perception
12
Languages
understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge
1/4
Lineage
Kenku
Environment
forest, urban
STR
10
+0
DEX
16
+3
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
10
+0

Traits

Ambusher

In the first round of a combat, Clonk has advantage on attack rolls against any creature it surprised.

Mimicry

Clonk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Hellfire Warhammer

This weapon is fashioned from infernal iron and traced with veins of hellfire that shed dim light in a 5-foot-radius.

Any humanoid killed by an attack made with this weapon has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil (described in the Monster Manual).

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage, or 5 (1d10) bludgeoning damage when wielded with two hands.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Other data

description

Stat Block Origin: Kenku Source: Baldur's Gate: Descent Into Avernus p. 83