Clovin Belview

Curse of Strahd p. 147

Tamaño
Mediano
Tipo
humanoid (mongrelfolk)
Alineamiento
cualquier alineamiento
CA
11 (natural armor)
Puntos de golpe
26 (4d8+8)
Velocidad
walk 20 ft.
Habilidades
Deception +2, Perception +2, Stealth +3
Percepción pasiva
12
Idiomas
Common
Desafío
1/4
FUE
12
+1
DES
9
−1
CON
15
+2
INT
9
−1
SAB
10
+0
CAR
6
−2

Rasgos

Two-Headed

The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry

Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Acciones

Multiattack

Clovin makes two attacks: one with its bite and one with its claw or dagger.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Otros datos

description