Clovin Belview

Curse of Strahd p. 147

Size
Medium
Type
humanoid (mongrelfolk)
Alignment
any alignment
AC
11 (natural armor)
Hit Points
26 (4d8+8)
Speed
walk 20 ft.
Skills
Deception +2, Perception +2, Stealth +3
Passive Perception
12
Languages
Common
Challenge
1/4
STR
12
+1
DEX
9
−1
CON
15
+2
INT
9
−1
WIS
10
+0
CHA
6
−2

Traits

Two-Headed

The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry

Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack

Clovin makes two attacks: one with its bite and one with its claw or dagger.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Other data

description