Clovin Belview
Curse of Strahd p. 147
- Size
- Medium
- Type
- humanoid (mongrelfolk)
- Alignment
- any alignment
- AC
- 11 (natural armor)
- Hit Points
- 26 (4d8+8)
- Speed
- walk 20 ft.
- Skills
- Deception +2, Perception +2, Stealth +3
- Passive Perception
- 12
- Languages
- Common
- Challenge
- 1/4
STR
12
+1
DEX
9
−1
CON
15
+2
INT
9
−1
WIS
10
+0
CHA
6
−2
Traits
Two-Headed
The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Mimicry
Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Actions
Multiattack
Clovin makes two attacks: one with its bite and one with its claw or dagger.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.