Clurichaun

Tome of Beasts (Third Party)

Tamaño
Diminuto
Tipo
fey
Alineamiento
caótico neutral
CA
14
Puntos de golpe
22 (4d4+12)
Velocidad
walk 30 ft.
Salvaciones
Con +5
Habilidades
Perception +1, Stealth +3
Inmunidad a estados
frightened, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Common, Elvish, Sylvan
Desafío
1/4
FUE
13
+1
DES
12
+1
CON
16
+3
INT
10
+0
SAB
8
−1
CAR
16
+3

Rasgos

Clurichaun's Luck

Clurichauns add both their Dexterity and Charisma modifiers to their Armor Class.

Innate Spellcasting

The clurichaun's innate spellcasting ability is Charisma (spell save DC 13). The clurichaun can cast the following spells, requiring only alcohol as a component.

  • At will: friends, mending, minor illusion, purify food and drink, vicious mockery
  • 1/day each: blur, calm emotions, heroism, sleep, suggestion

Magic Resistance

The clurichaun has advantage on saving throws against spells and other magical effects.

Acciones

Unarmed Strike

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1 + 1) bludgeoning damage.

Improvised Weapon

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on weapon.

Otros datos

description