Clurichaun

Tome of Beasts (Third Party)

Size
Tiny
Type
fey
Alignment
chaotic neutral
AC
14
Hit Points
22 (4d4+12)
Speed
walk 30 ft.
Saving Throws
Con +5
Skills
Perception +1, Stealth +3
Condition Immunities
frightened, poisoned
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Elvish, Sylvan
Challenge
1/4
STR
13
+1
DEX
12
+1
CON
16
+3
INT
10
+0
WIS
8
−1
CHA
16
+3

Traits

Clurichaun's Luck

Clurichauns add both their Dexterity and Charisma modifiers to their Armor Class.

Innate Spellcasting

The clurichaun's innate spellcasting ability is Charisma (spell save DC 13). The clurichaun can cast the following spells, requiring only alcohol as a component.

  • At will: friends, mending, minor illusion, purify food and drink, vicious mockery
  • 1/day each: blur, calm emotions, heroism, sleep, suggestion

Magic Resistance

The clurichaun has advantage on saving throws against spells and other magical effects.

Actions

Unarmed Strike

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1 + 1) bludgeoning damage.

Improvised Weapon

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on weapon.

Other data

description