Clurichaun
Tome of Beasts (Third Party)
- Size
- Tiny
- Type
- fey
- Alignment
- chaotic neutral
- AC
- 14
- Hit Points
- 22 (4d4+12)
- Speed
- walk 30 ft.
- Saving Throws
- Con +5
- Skills
- Perception +1, Stealth +3
- Condition Immunities
- frightened, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/4
STR
13
+1
DEX
12
+1
CON
16
+3
INT
10
+0
WIS
8
−1
CHA
16
+3
Traits
Clurichaun's Luck
Clurichauns add both their Dexterity and Charisma modifiers to their Armor Class.
Innate Spellcasting
The clurichaun's innate spellcasting ability is Charisma (spell save DC 13). The clurichaun can cast the following spells, requiring only alcohol as a component.
- At will: friends, mending, minor illusion, purify food and drink, vicious mockery
- 1/day each: blur, calm emotions, heroism, sleep, suggestion
Magic Resistance
The clurichaun has advantage on saving throws against spells and other magical effects.
Actions
Unarmed Strike
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1 + 1) bludgeoning damage.
Improvised Weapon
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on weapon.