Conjurer Wizard
Mordenkainen Presents: Monsters of the Multiverse p. 260,
- Tamaño
- Mediano
- Tipo
- humanoid
- Alineamiento
- cualquier alineamiento
- CA
- 12 (15 with mage armor)
- Puntos de golpe
- 58 (13d8)
- Velocidad
- walk 30 ft.
- Salvaciones
- Int +6, Wis +4
- Habilidades
- Arcana +6, History +6
- Percepción pasiva
- 11
- Idiomas
- any four languages
- Desafío
- 6
- Linaje
- Wizard
Rasgos
Proficiency Bonus
+3
Acciones
Multiattack
The conjurer makes three Arcane Burst attacks.
Arcane Burst
Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) force damage.
Spellcasting
The conjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
- At will: dancing lights, mage hand, prestidigitation
- 2/day each: fireball, mage armor, unseen servant
- 1/day each: fly, stinking cloud, web
Benign Transportation (Recharge 4-6) (Bonus Action)
The conjurer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
recharge
D4
Summon Elemental (1/Day) (Bonus Action)
The conjurer magically summons an air elemental, an earth elemental, a fire elemental, or a water elemental. The elemental appears in an unoccupied space within 60 feet of the conjurer, whom it obeys. It takes its turn immediately after the conjurer. It lasts for 1 hour, until it or the conjurer dies, or until the conjurer dismisses it as a bonus action.
recharge
1/DAY
Conjuros
dancing lights, mage hand, prestidigitation, fireball, mage armor, unseen servant, fly, stinking cloud, web