Conjurer Wizard

Mordenkainen Presents: Monsters of the Multiverse p. 260,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
58 (13d8)
Speed
walk 30 ft.
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Passive Perception
11
Languages
any four languages
Challenge
6
Lineage
Wizard
STR
9
−1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+3

Actions

Multiattack

The conjurer makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) force damage.

Spellcasting

The conjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: dancing lights, mage hand, prestidigitation
  • 2/day each: fireball, mage armor, unseen servant
  • 1/day each: fly, stinking cloud, web

Benign Transportation (Recharge 4-6) (Bonus Action)

The conjurer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

recharge

D4

Summon Elemental (1/Day) (Bonus Action)

The conjurer magically summons an air elemental, an earth elemental, a fire elemental, or a water elemental. The elemental appears in an unoccupied space within 60 feet of the conjurer, whom it obeys. It takes its turn immediately after the conjurer. It lasts for 1 hour, until it or the conjurer dies, or until the conjurer dismisses it as a bonus action.

recharge

1/DAY

Spells

dancing lights, mage hand, prestidigitation, fireball, mage armor, unseen servant, fly, stinking cloud, web

Other data

description