Deadbark Dryad

Vecna: Eve of Ruin p. 216

Tamaño
Mediano
Tipo
fey
Alineamiento
typically chaotic evil
CA
16 (natural armor)
Puntos de golpe
187 (22d8+88)
Velocidad
walk 30 ft.
Salvaciones
Con +9, Cha +9
Habilidades
Stealth +8, Perception +8
Resistencias
bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
18
Idiomas
Elvish, Sylvan
Desafío
13
Linaje
Dryad
FUE
17
+3
DES
16
+3
CON
18
+4
INT
11
+0
SAB
16
+3
CAR
18
+4

Rasgos

Proficiency Bonus

+5

Bramble Walk

Difficult terrain composed of vegetation, such as foliage or thorns, doesn't cost the dryad extra movement.

Magic Resistance

The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants

The dryad can communicate with Beasts and Plants as if they shared a language.

Acciones

Multiattack

The dryad makes two Poisonous Thorn attacks and one Sapping Vine attack.

Poisonous Thorn

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the poisoned condition until the start of the dryad's next turn.

Sapping Vine

Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: The target has the grappled condition (escape DC 16). Until the grapple ends, the target has the restrained condition, and the dryad can't use the same vine on another target. A creature restrained in this way takes 13 (3d8) necrotic damage at the start of its turn.

The dryad has six vines. Each vine can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a vine deals no damage to the dryad, but any creature grappled by that vine no longer has the grappled condition. All vines immediately wither and disappear when the dryad is reduced to 0 hit points.

Spellcasting

The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At will: Druidcraft
  • 1/day: Dispel Magic
  • 2/day each: Pass without Trace, Spike Growth

Conjuros

druidcraft, dispel magic, pass without trace, spike growth

Otros datos

description