Deadbark Dryad

Vecna: Eve of Ruin p. 216

Size
Medium
Type
fey
Alignment
typically chaotic evil
AC
16 (natural armor)
Hit Points
187 (22d8+88)
Speed
walk 30 ft.
Saving Throws
Con +9, Cha +9
Skills
Stealth +8, Perception +8
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
18
Languages
Elvish, Sylvan
Challenge
13
Lineage
Dryad
STR
17
+3
DEX
16
+3
CON
18
+4
INT
11
+0
WIS
16
+3
CHA
18
+4

Traits

Proficiency Bonus

+5

Bramble Walk

Difficult terrain composed of vegetation, such as foliage or thorns, doesn't cost the dryad extra movement.

Magic Resistance

The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants

The dryad can communicate with Beasts and Plants as if they shared a language.

Actions

Multiattack

The dryad makes two Poisonous Thorn attacks and one Sapping Vine attack.

Poisonous Thorn

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the poisoned condition until the start of the dryad's next turn.

Sapping Vine

Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: The target has the grappled condition (escape DC 16). Until the grapple ends, the target has the restrained condition, and the dryad can't use the same vine on another target. A creature restrained in this way takes 13 (3d8) necrotic damage at the start of its turn.

The dryad has six vines. Each vine can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a vine deals no damage to the dryad, but any creature grappled by that vine no longer has the grappled condition. All vines immediately wither and disappear when the dryad is reduced to 0 hit points.

Spellcasting

The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At will: Druidcraft
  • 1/day: Dispel Magic
  • 2/day each: Pass without Trace, Spike Growth

Spells

druidcraft, dispel magic, pass without trace, spike growth

Other data

description