Deathlock
Mordenkainen Presents: Monsters of the Multiverse p. 86,
- Tamaño
- Mediano
- Tipo
- undead (warlock)
- Alineamiento
- typically neutral evil
- CA
- 12
- Puntos de golpe
- 36 (8d8)
- Velocidad
- walk 30 ft.
- Salvaciones
- Int +4, Cha +5
- Habilidades
- Arcana +4, History +4
- Resistencias
- necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Inmunidades
- poison
- Inmunidad a estados
- exhaustion, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- the languages it knew in life
- Desafío
- 4
- Linaje
- Deathlock
FUE
11
+0
DES
15
+2
CON
10
+0
INT
14
+2
SAB
12
+1
CAR
16
+3
Rasgos
Proficiency Bonus
+2
Turn Resistance
The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature
The deathlock doesn't require air, food, drink, or sleep.
Acciones
Multiattack
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Grave Bolt
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Spellcasting
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
- At will: detect magic, disguise self, mage armor, mage hand
- 1/day each: dispel magic, hunger of Hadar, invisibility, spider climb
Conjuros
detect magic, disguise self, mage armor, mage hand, dispel magic, hunger of Hadar, invisibility, spider climb